01
Define the first loop
Reduce the big idea to one clear action, one goal and one reason to play again.
For beginners, creators and first-time game builders
Go from a one-sentence idea to a small game you can open, control and test, without beginning with a studio-sized plan or budget.
A focused route to a playable prototype
Up to 90% lower cost than a traditional outsourced prototype*

Start small enough to finish. Each stage gives you a concrete decision before the next layer is added.
01
Reduce the big idea to one clear action, one goal and one reason to play again.
02
Follow a guided route from brief to a small prototype you can open, control and test.
03
Plan characters, environments, progression and artwork without trying to build everything at once.
04
Check the controls, rules and player journey, then decide what deserves the next build cycle.
The full build instructions, prompt text and working project files stay inside the buyer package.
49 files organised into one customer package
Guides, code, templates and artwork in one ZIP
Private 24-hour buyer link
Built by the founder
Explore games shared by Market Me Global founder Emmanuel Abou Chabké. These examples show what focused independent building can grow into.
Founder-built game example 1
A real project shared on the KinetiRift channel, created by Market Me Global founder Emmanuel Abou Chabké.
Founder-built game example 2
See another playable direction from the founder's independent game-building work.
Founder-built game example 3
A closer look at how an original concept can become a visible, playable world.
Founder-built game example 4
One more real example from the KinetiRift game channel.
See the three project directions and try the one-sentence game brief. No account or email required.
*The up-to-90% comparison refers to a tightly scoped self-built prototype versus commissioning a traditional outsourced prototype. Savings are not guaranteed and depend on scope, software, assets and outside help. The starter projects are learning materials, not finished commercial releases. Test your final build and confirm all software, asset, music and publishing licences before release.
It is a downloadable learning package that takes a small game idea through planning, prototyping, artwork, testing and review with guided starter projects.
Yes. The quick start begins with a one-sentence brief and a small playable loop, then the guide introduces more advanced routes gradually.
Yes. The five-page sample is available instantly without an account or email address.
A focused beginner can use the kit to aim for a small playable prototype in days. A polished commercial release normally needs more development, testing and iteration.
No saving is guaranteed. A tightly scoped self-built prototype can cost up to 90% less than commissioning a traditional outsourced build, but the result depends on scope, software, assets and any outside help.
The kit itself is a one-time purchase. Any optional software, asset, hosting, publishing or subscription costs are separate.
You are responsible for testing your finished game and confirming the licences for every asset, sound, service and distribution platform you use.
After Stripe confirms payment, a private 24-hour download link is emailed to the checkout address and shown on the confirmation page.
Buy once, then receive the complete customer package by email after payment.