For beginners, creators and first-time game builders

Build Your First Playable Game in Days

Go from a one-sentence idea to a small game you can open, control and test, without beginning with a studio-sized plan or budget.

A focused route to a playable prototype

Up to 90% lower cost than a traditional outsourced prototype*

€6.99€14.99

Launch price, 10 of 10 copies left. Then €14.99.

Download free sample
AI Game Creator Kit cover showing a lantern keeper entering a playable fantasy arena

From idea to first playable loop

Start small enough to finish. Each stage gives you a concrete decision before the next layer is added.

01

Define the first loop

Reduce the big idea to one clear action, one goal and one reason to play again.

02

Build the playable core

Follow a guided route from brief to a small prototype you can open, control and test.

03

Shape the world

Plan characters, environments, progression and artwork without trying to build everything at once.

04

Test before expanding

Check the controls, rules and player journey, then decide what deserves the next build cycle.

Inside your kit

  • 74-page illustrated guide and eight-page quick start
  • 17-page workbook and project planning templates
  • 22-page companion with 40 copy-ready prompts
  • Three guided game paths for browser, 3D and arena projects
  • Starter code, scripts, checklists and a cost calculator
  • Original artwork and a playable browser demonstration

Unlocked after purchase

The full build instructions, prompt text and working project files stay inside the buyer package.

  • The fast prototype route that begins in a browser
  • Three project paths with different levels of complexity
  • The prompt sequence that turns a brief into build tasks
  • The cost and scope checks before a project grows

49 files organised into one customer package

Guides, code, templates and artwork in one ZIP

Private 24-hour buyer link

Built by the founder

See Real Game Projects From KinetiRift

Explore games shared by Market Me Global founder Emmanuel Abou Chabké. These examples show what focused independent building can grow into.

Founder-built game example 1

A real project shared on the KinetiRift channel, created by Market Me Global founder Emmanuel Abou Chabké.

Founder-built game example 2

See another playable direction from the founder's independent game-building work.

Founder-built game example 3

A closer look at how an original concept can become a visible, playable world.

Founder-built game example 4

One more real example from the KinetiRift game channel.

Visit the KinetiRift channel

Preview the free sample

See the three project directions and try the one-sentence game brief. No account or email required.

Important details

*The up-to-90% comparison refers to a tightly scoped self-built prototype versus commissioning a traditional outsourced prototype. Savings are not guaranteed and depend on scope, software, assets and outside help. The starter projects are learning materials, not finished commercial releases. Test your final build and confirm all software, asset, music and publishing licences before release.

Frequently asked questions

What is the AI Game Creator Kit?

It is a downloadable learning package that takes a small game idea through planning, prototyping, artwork, testing and review with guided starter projects.

Can a beginner use it?

Yes. The quick start begins with a one-sentence brief and a small playable loop, then the guide introduces more advanced routes gradually.

Can I preview it first?

Yes. The five-page sample is available instantly without an account or email address.

Can I really build a game in days?

A focused beginner can use the kit to aim for a small playable prototype in days. A polished commercial release normally needs more development, testing and iteration.

Is it always 90% cheaper?

No saving is guaranteed. A tightly scoped self-built prototype can cost up to 90% less than commissioning a traditional outsourced build, but the result depends on scope, software, assets and any outside help.

What software costs are included?

The kit itself is a one-time purchase. Any optional software, asset, hosting, publishing or subscription costs are separate.

Can I publish what I make?

You are responsible for testing your finished game and confirming the licences for every asset, sound, service and distribution platform you use.

How is it delivered?

After Stripe confirms payment, a private 24-hour download link is emailed to the checkout address and shown on the confirmation page.

Your Idea. Your First Playable Build.

Buy once, then receive the complete customer package by email after payment.